Chapter 1 of Poppy Playtime introduces players to the Playtime Co. toy mill afterward the unabridged staff went missing 10 years agone. Every bit an ex-employee of the company, the player receives a letter stating that the rest of the staff never actually left the factory, inviting them to return to find out what happened. One time inside, Playtime Co.'s huggable mascot, Huggy Wuggy, is there to greet them, and things quickly take a turn for the worse.

Players must utilise Playtime Co.'s GrabPack to solve puzzles and rewire circuits in order to restore power to the manufacturing plant's many machines. One time they notice the GrabPack in the security room and restore power to the lobby, players can make their style into the innovation fly where Playtime Co.'s world-famous toys are created.

After getting the red GrabPack manus and traveling downwards the conveyor belt, players will drib into a room with a large sign reading "Make-A-Friend" over three large machines. The door to exit this room is locked, stating that "Nobody leaves without a toy!" There is a platform adjacent to this door that volition let players to scan a toy in one case they create one using the Make-A-Friend machine, which must starting time be powered on.

How To Offset The Make-A-Friend Machine In Poppy Playtime

Poppy Playtime's toy scanner unlocks the door.

To the left of the conveyor chugalug in Poppy Playtime'south Brand-A-Friend room, there is a staircase leading up to the catwalk above. There is a section of catwalk missing, which players can pull out from the other side of the missing department by pulling the handle with the GrabPack. There is a pinkish VHS tape to the right of this missing section on a ledge, which tin can be watched on the pink VCR at the top of the stairs.

There is a fuse box directly at the finish of the first part of the catwalk, besides equally another section that tin exist pulled out in the centre. By grabbing the fuse box and weaving between the two pillars in the eye department, players can power on the second fuse box, which is on the far end of the catwalk. This will activate the Make-A-Friend motorcar, which at present reads "Power On."

The machine will take a few seconds to start up after the role player hits the kickoff button. Once information technology does, the three levers above the conveyor belt will light up, which the histrion can actuate by pulling them with the GrabPack. This will eolith toy parts onto the chugalug, which will send them through the machine equally it assembles a toy. Subsequently collecting the finished toy from the end of the belt, the player can place it on the toy scanner to unlock the door.

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Poppy Playtime is available on PC.